League of Legends: Worlds 2020 Visuals
I worked as a concept artist on the world’s most advanced mixed reality stage at Possible Productions, broadcast live from Shanghai for 83 matches. These stages were rendered in real time at 32k resolution, running at 60 fps and were designed in Unreal Engine.
AR stage designs for League of Legends Worlds 2020
This is a gallery of my AR concepts for the world’s most advanced mixed reality stage at Possible Productions. The Water Stage was the third of four environments built in Unreal Engine for League of Legends Worlds 2020 by Possible. Each stage of Worlds featured an opening sequence and immersive gameplay level to host the matches. Rendered in real time at 32k resolution, running at 60 fps.